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Instagram, Snapchat, WhatsApp, YouTube, Twitch, Telegram – the world of online communication and information is growing rapidly. Young people love being part of online communities and following the latest trends. They consume, game, chat, like, share and post. But what is real? Where is the line between commenting and hating? What is game addiction? How do you become a professional gamer? These and many other questions arise in the lives of young people sooner or later. In our diverse courses, students actively engage with all these aspects.
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According to the JAMES study, virtually all young people in Switzerland own a smartphone. It is therefore important to take a closer look. In addition to the many opportunities it offers, smartphone and internet use in general also carries risks, such as online addiction or sexting.
In this module, pupils examine their everyday media use and develop a list of the best tips. They learn strategies and everyday tips for continuously reflecting on their media consumption and thus developing healthy and responsible media consumption habits.
The students
Duration
4 lessons
Group size
One class
Participants
Students and teachers
Target group
Years 7 to 9
Teaching materials
Provided by us
Resources
The school's computers or tablets and the pupils' smartphones are used.
Cost
CHF 750
(Prices subject to change)
This media course is based on Lehrplan 21 (module curriculum for media and information technology). This means that the skills required by Lehrplan 21 are achieved in the following areas:
In this media course, pupils examine how hate speech manifests itself on the internet. The focus is on recognising the consequences of systematic hate speech and developing strategies to protect oneself and others from it.
The students
Duration
4 lessons of 45 minutes each
Group size
One class
Participants
Students and teachers
Target group
Years 7 to 9
Teaching materials
Provided by us
Resources
School computers and tablets
Cost
CHF 750
(Prices subject to change)
E-sports and gaming are becoming increasingly important in young people's leisure activities. According to the latest JAMES study, well over 70 per cent of all young people in Switzerland now play computer games. This lesson unit provides a sound basic understanding of the significance and mechanics of games, highlights the opportunities and risks of gaming, and examines gaming as a profession.
The digital teaching unit offers teachers an attractive elective option for pupils in the third cycle. The eight modules are designed for 28 lessons. With the additional content, the elective can be extended to up to 38 lessons. Pupils gain a comprehensive insight into their leisure activities, from which they can benefit in the long term. This allows them to engage in depth with their leisure activities, some of which are controversial.
In the ‘About the teaching unit’ section, teachers will find detailed information on the didactic components and methodological use of the teaching unit.
We offer introductory workshops (90 minutes) to familiarise yourself with the teaching unit. You are also free to explore the teaching unit on your own.
Teachers
Duration
90 minutes
Group size
–
Participants
Teachers and school administrators
Target group
–
Teaching materials
Teaching unit ‘Gaming and e-sports’
Resources
–
Cost
Free of charge
We have compiled further information and content on the topic of ‘Courses for Years 3 to 6’ here.